Not just faster - insanely faster
For indie studios, AAA game empires, and everything in between - Incredibuild instantly accelerates game development tasks by up to 30x. Out-of-the-box ready to turbocharge PC, mobile, VR, and console games. Only Incredibuild lets you develop and compile a multiplatform game using your code, your processes, and your tools (without modification) and do so mind-blowingly faster.
How we do it
Incredibuild’s Virtualized Distributed Processing™ technology transforms every host into a supercomputer. We put hundreds (and even thousands) of cores to work for you, harvesting idle CPUs across your network and the cloud. This distribution makes things super fast, and our virtualization ensures that it’s seamless too.
Proven in the real world
Incredibuild radically speeds up?C, C++, and C# builds, all popular game dev SDKs, and leading game engines like Unreal Engine, Lumberyard, and CryENGINE. We turbocharge asset creation, shader compilations, rendering, data conversion, texture processing, and lightmap baking. We also massively accelerate in-house game development tools and custom workloads, not to mention common dev workloads like unit testing, integration tests, code analysis, and packaging.
Turbocharge what?
Compilation
Minimize investment in dedicated build servers - maximize existing hardware. Incredibuild lowers UE4 build time (editor and game compilation) by up to 90%, without additional hardware.
Shader compilation
Tightly integrated with Unreal IDE’s shader compilation, Incredibuild massively boosts shader compilation performance.
Asset creation
When graphics and model details are a critical part of the game development cycle, Incredibuild can cut game cook-time in half.
Data manipulation
Incredibuild slashes data and format conversions, compression, encoding, and packaging times from hours to minutes.
Texture processing
Incredibuild can cut image processing and compression time for detailed and photo-realistic terrain textures by more than 90%.
Lightmap baking
Incredibuild slashes lightmap baking from 1 hour to 10 minutes – including lighting middleware precompute tasks, and full c++ source code builds.
Cross platform development and porting
Single cross-platform builds reduce build times and eliminate the complexity of platform-dedicated solutions. Incredibuild dramatically accelerates cross-platform code builds 8 times faster.